All work © Broken Fence Games Ltd. 2016
"What if you had to rebuild Earth-using only the contents of the 1977 Voyager Record?"
"A Light In Chorus" is a first person adventure game about experiencing the world through strange new eyes. Players explore a submerged future Earth via the contents of a crash-landed time capsule, loosely inspired by the Voyager Golden Records.
Using a proprietary engine- allowing an art style entirely made up of particles- players will transform the mysterious remains of Earth into a vibrant, musical landscape, morphing, sucking and swishing the objects into new forms around them.
In development since 2013, the game is being made for PC by Broken Fence Games.
We are a small- two person (Eliott Johnson and Matthew Warshaw)- independent studio. This will be our first commercial title.
In July 2016 the company was awarded funding and support from the UK Games Fund
Outside of games the team has a background in the world of fine art (we met studying at St Martins) and commercial post production. Combined we have provided technical and design assistance to numerous acclaimed artists and companies.
A Light In Chorus has been in development since 2013.
Over the course of development the game has changed a lot.
Here are some videos that document its earlier development: